Debug adding stat from race
adding weapons
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cf1a8e9cc3
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BIN
out/production/Java_Petit_projet/events/StartEvent.class
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out/production/Java_Petit_projet/events/StartEvent.class
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out/production/Java_Petit_projet/items/weapons/Fist.class
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out/production/Java_Petit_projet/items/weapons/Fist.class
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out/production/Java_Petit_projet/items/weapons/axes/Axe.class
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out/production/Java_Petit_projet/items/weapons/axes/Axe.class
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src/events/StartEvent.java
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src/events/StartEvent.java
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@ -0,0 +1,4 @@
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package events;
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public class StartEvent extends Event{
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}
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@ -5,14 +5,19 @@ import heroes.Hero;
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public class Dwarf extends Race{
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public Dwarf() {
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this.setRaceName("Nain");
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this.health = 10;
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this.strength = 10;
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this.defense = 10;
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this.dexterity = -15;
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this.intelligence = -10;
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}
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@Override
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public void adjustStats(Hero hero) {
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hero.setHealth(hero.getHealthBaseLevel() + 10);
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hero.setStrength(hero.getStrengthBaseLevel() + 10);
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hero.setDefense(hero.getDefenseBaseLevel() + 10);
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hero.setDexterity(hero.getDexterityBaseLevel() - 15);
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hero.setIntelligence(hero.getIntelligenceBaseLevel() - 10);
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hero.setHealth(hero.getHealth() + health);
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hero.setStrength(hero.getStrength() + strength);
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hero.setDefense(hero.getDefense() + defense);
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hero.setDexterity(hero.getDexterity() + dexterity);
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hero.setIntelligence(hero.getIntelligence() + intelligence);
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}
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}
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@ -5,14 +5,19 @@ import heroes.Hero;
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public class Elf extends Race{
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public Elf() {
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this.setRaceName("Elfe");
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this.health = -5;
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this.strength = -5;
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this.defense = - 5;
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this.dexterity = 10;
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this.intelligence = 10;
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}
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@Override
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public void adjustStats(Hero hero) {
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hero.setHealth(hero.getHealthBaseLevel() - 5);
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hero.setStrength(hero.getStrengthBaseLevel() - 5);
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hero.setDefense(hero.getDefenseBaseLevel() - 5);
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hero.setDexterity(hero.getDexterityBaseLevel() + 10);
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hero.setIntelligence(hero.getIntelligenceBaseLevel() + 10);
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hero.setHealth(hero.getHealth() + health);
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hero.setStrength(hero.getStrength() + strength);
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hero.setDefense(hero.getDefense() + defense);
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hero.setDexterity(hero.getDexterity() + dexterity);
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hero.setIntelligence(hero.getIntelligence() + intelligence);
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}
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}
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@ -5,14 +5,19 @@ import heroes.Hero;
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public class Human extends Race{
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public Human() {
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this.setRaceName("Human");
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this.health = 5;
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this.strength = 5;
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this.defense = 5;
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this.dexterity = 5;
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this.intelligence = 5;
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}
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@Override
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public void adjustStats(Hero hero) {
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hero.setHealth(hero.getHealthBaseLevel() + 5);
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hero.setStrength(hero.getStrengthBaseLevel() + 5);
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hero.setDefense(hero.getDefenseBaseLevel() + 5);
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hero.setDexterity(hero.getDexterityBaseLevel() + 5);
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hero.setIntelligence(hero.getIntelligenceBaseLevel() + 5);
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hero.setHealth(hero.getHealth() + health);
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hero.setStrength(hero.getStrength() + strength);
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hero.setDefense(hero.getDefense() + defense);
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hero.setDexterity(hero.getDexterity() + dexterity);
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hero.setIntelligence(hero.getIntelligence() + intelligence);
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}
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}
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@ -3,16 +3,22 @@ package heroes.races;
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import heroes.Hero;
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public class Ork extends Race {
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public Ork() {
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this.setRaceName("Orc");
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this.health = 10;
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this.strength = 10;
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this.defense = 10;
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this.dexterity = -5;
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this.intelligence = -10;
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}
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@Override
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public void adjustStats(Hero hero) {
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hero.setHealth(hero.getHealthBaseLevel() + 10);
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hero.setStrength(hero.getStrengthBaseLevel() + 10);
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hero.setDefense(hero.getDefenseBaseLevel() + 10);
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hero.setDexterity(hero.getDexterityBaseLevel() - 5);
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hero.setIntelligence(hero.getIntelligenceBaseLevel() - 10);
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hero.setHealth(hero.getHealth() + health);
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hero.setStrength(hero.getStrength() + strength);
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hero.setDefense(hero.getDefense() + defense);
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hero.setDexterity(hero.getDexterity() + dexterity);
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hero.setIntelligence(hero.getIntelligence() + intelligence);
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}
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}
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@ -4,6 +4,11 @@ import heroes.Hero;
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public abstract class Race {
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public String raceName;
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public int health;
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public int strength;
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public int defense;
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public int dexterity;
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public int intelligence;
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public String getRaceName(){
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return raceName;
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15
src/items/weapons/Fist.java
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src/items/weapons/Fist.java
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@ -0,0 +1,15 @@
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package items.weapons;
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import heroes.Hero;
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public class Fist extends Weapon{
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public Fist() {
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this.name = "Poings d'acier";
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}
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public void equip(Hero hero) {
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hero.setWeapon(this);
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hero.setStrength(hero.getStrength() + 5);
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hero.setDexterity(hero.getDexterity() + 10);
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}
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}
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@ -3,4 +3,5 @@ package items.weapons;
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import items.Equipment;
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public abstract class Weapon extends Equipment {
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}
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src/items/weapons/axes/Axe.java
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src/items/weapons/axes/Axe.java
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@ -0,0 +1,6 @@
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package items.weapons.axes;
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import items.weapons.Weapon;
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public abstract class Axe extends Weapon {
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}
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src/items/weapons/axes/TrainingAxe.java
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src/items/weapons/axes/TrainingAxe.java
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package items.weapons.axes;
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import heroes.Hero;
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public class TrainingAxe extends Axe{
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public TrainingAxe() {
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this.name = "Hache d'apprentissage";
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}
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public void equip(Hero hero) {
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hero.setWeapon(this);
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hero.setStrength(hero.getStrength() + 10);
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hero.setDexterity(hero.getDexterity() -5);
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hero.setIntelligence(hero.getIntelligence() -5);
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}
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}
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src/items/weapons/staffs/ApprenticeStaff.java
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src/items/weapons/staffs/ApprenticeStaff.java
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package items.weapons.staffs;
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import heroes.Hero;
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public class ApprenticeStaff extends Staff {
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public ApprenticeStaff() {
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this.name = "Bâton d'apprenti";
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}
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public void equip(Hero hero) {
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hero.setWeapon(this);
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hero.setIntelligence(hero.getIntelligence() + 5);
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}
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}
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src/items/weapons/staffs/Staff.java
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src/items/weapons/staffs/Staff.java
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package items.weapons.staffs;
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import items.weapons.Weapon;
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public abstract class Staff extends Weapon {
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}
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src/items/weapons/swords/Dagger.java
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src/items/weapons/swords/Dagger.java
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package items.weapons.swords;
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import heroes.Hero;
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public class Dagger extends Sword{
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public Dagger() {
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this.name = "Dague";
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}
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public void equip(Hero hero) {
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hero.setWeapon(this);
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hero.setStrength(hero.getStrength() + 2);
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hero.setDexterity(hero.getDexterity() + 8);
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}
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}
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src/items/weapons/swords/Sword.java
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src/items/weapons/swords/Sword.java
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package items.weapons.swords;
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import items.weapons.Weapon;
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public abstract class Sword extends Weapon {
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}
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15
src/items/weapons/swords/TrainingSword.java
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src/items/weapons/swords/TrainingSword.java
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package items.weapons.swords;
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import heroes.Hero;
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public class TrainingSword extends Sword{
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public TrainingSword() {
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this.name = "Épée d'Entraînement";
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}
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public void equip(Hero hero) {
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hero.setWeapon(this);
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hero.setStrength(hero.getStrength() + 5);
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hero.setDexterity(hero.getDexterity() + 5);
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}
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}
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@ -1,67 +1,59 @@
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package systems;
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import events.StartEvent;
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import heroes.Hero;
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import heroes.jobs.*;
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import heroes.races.*;
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import items.chests.LeatherArmor;
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import items.chests.MailChest;
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import items.chests.PlateArmor;
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import items.chests.RobeMage;
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import items.helmets.Hat;
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import items.helmets.Helm;
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import items.chests.*;
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import items.helmets.*;
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import items.weapons.axes.TrainingAxe;
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import items.weapons.staffs.ApprenticeStaff;
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import items.weapons.swords.*;
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import java.util.Scanner;
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public class Game {
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public Scanner scanner = new Scanner(System.in);
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private final Scanner scanner = new Scanner(System.in);
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public Game() {
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System.out.println("Bienvenue dans ce projet fou ! Veux-tu créer ton personnage ?");
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System.out.println("1.Oui\n2.Non");
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String startGame = scanner.next();
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switch (startGame.toLowerCase()) {
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case "oui", "yes", "y", "o" -> createCharacter();
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case "non", "no", "n" -> {
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System.out.println("Très bien, à bientôt !");
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System.exit(0);
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}
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if (startGame.equalsIgnoreCase("oui") || startGame.equalsIgnoreCase("yes") || startGame.equalsIgnoreCase("y") || startGame.equalsIgnoreCase("o")) {
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createCharacter();
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} else {
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System.out.println("Très bien, à bientôt !");
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System.exit(0);
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}
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}
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public void createCharacter() {
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private void createCharacter() {
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System.out.println("Quel est le nom de ton personnage ?");
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String name = scanner.next();
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System.out.println("Ton personnage s'appelle " + name + " ! Veux-tu le modifier ? \n1.Oui\n2.Non");
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String choice = scanner.next();
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switch (choice.toLowerCase()) {
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case "oui", "yes", "y", "o" -> {
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createCharacter();
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}
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case "non", "no", "n" -> {
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System.out.println("Très bien, " + name + ".");
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Hero hero = new Hero(name);
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hero.printStats();
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selectJob(hero);
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}
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if (choice.equalsIgnoreCase("oui") || choice.equalsIgnoreCase("yes") || choice.equalsIgnoreCase("y") || choice.equalsIgnoreCase("o")) {
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createCharacter();
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} else {
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System.out.println("Très bien, " + name + ".");
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Hero hero = new Hero(name);
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hero.printStats();
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selectJob(hero);
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}
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}
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public void selectJob(Hero hero) {
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private void selectJob(Hero hero) {
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System.out.println("Quelle classe veux-tu choisir ? Un guerrier ? (G), un mage ? (M), un voleur ? (V)");
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String job = scanner.next();
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switch (job.toLowerCase()) {
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case "guerrier", "g" -> {
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hero.setJob(new Warrior());
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System.out.println("Tu as choisi la classe de guerrier !");
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}
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case "mage", "m" -> {
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hero.setJob(new Mage());
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System.out.println("Tu as choisi la classe de mage !");
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}
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case "voleur", "v" -> {
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hero.setJob(new Rogue());
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System.out.println("Tu as choisi la classe de voleur !");
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case "guerrier", "g" -> hero.setJob(new Warrior());
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case "mage", "m" -> hero.setJob(new Mage());
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case "voleur", "v" -> hero.setJob(new Rogue());
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default -> {
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System.out.println("Je n'ai pas compris ta réponse.");
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selectJob(hero);
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return;
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}
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}
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System.out.println("Voici les caractéristiques de ton personnage :");
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@ -69,9 +61,10 @@ public class Game {
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System.out.println(hero.getJob().getJobName());
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System.out.println("Veux-tu continuer ?\n1.Oui\n2.Non");
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String choice = scanner.next();
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switch (choice.toLowerCase()) {
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case "oui", "yes", "y", "o" -> selectRace(hero);
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case "non", "no", "n" -> selectJob(hero);
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if (choice.equalsIgnoreCase("oui") || choice.equalsIgnoreCase("yes") || choice.equalsIgnoreCase("y") || choice.equalsIgnoreCase("o")) {
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selectRace(hero);
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} else {
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selectJob(hero);
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}
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}
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@ -79,21 +72,14 @@ public class Game {
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System.out.println("Veux-tu jouer un nain ? (N), un orc ? (O), un elfe (E) ou un humain (H) ?");
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String choice = scanner.next();
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switch (choice.toLowerCase()) {
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case "nain", "n" -> {
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hero.setRace(new Dwarf());
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System.out.println("Tu as choisi d'être un nain !");
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}
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case "orc", "o" -> {
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hero.setRace(new Ork());
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System.out.println("Tu as choisi d'être un orc !");
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}
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case "elfe", "e" -> {
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hero.setRace(new Elf());
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System.out.println("Tu as choisi d'être un elfe !");
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}
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case "humain", "h" -> {
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hero.setRace(new Human());
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System.out.println("Tu as choisi d'être un humain !");
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case "nain", "n" -> hero.setRace(new Dwarf());
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case "orc", "o" -> hero.setRace(new Ork());
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case "elfe", "e" -> hero.setRace(new Elf());
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case "humain", "h" -> hero.setRace(new Human());
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default -> {
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System.out.println("Je n'ai pas compris ta réponse.");
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selectRace(hero);
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return;
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}
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}
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System.out.println("Voici les caractéristiques de ton personnage :");
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@ -101,152 +87,127 @@ public class Game {
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System.out.println(hero.getRace().getRaceName() + "\n" + hero.getJob().getJobName());
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System.out.println("Veux-tu continuer ?\n1.Oui\n2.Non");
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String choice2 = scanner.next();
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switch (choice2.toLowerCase()) {
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case "oui", "yes", "y", "o" -> {
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System.out.println("Très bien, Et maintenant, ton équipement.");
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equipHelmet(hero);
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}
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case "non", "no", "n" -> selectRace(hero);
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}
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}
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private void equipHelmet(Hero hero) {
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System.out.println("Veux-tu équiper un casque ?\n1.Oui\n2.Non");
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String choice = scanner.next();
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switch (choice.toLowerCase()) {
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case "oui", "yes", "y", "o" -> {
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System.out.println("D'accord, lequel ? Un Heaume ? (H), un Chapeau ? (C) ?, ou rien ?");
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String helmet = scanner.next();
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switch (helmet.toLowerCase()) {
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case "heaume", "h" -> {
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hero.setHelmet(new Helm());
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hero.getHelmet().equip(hero);
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System.out.println("Tu as équipé un heaume !");
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}
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case "chapeau", "c" -> {
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hero.setHelmet(new Hat());
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hero.getHelmet().equip(hero);
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System.out.println("Tu as équipé un chapeau !");
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}
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case "none", "rien", "r", "n" -> System.out.println("Très bien, tu n'as pas équipé de casque.");
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default -> {
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System.out.println("Je n'ai pas compris ta réponse.");
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equipHelmet(hero);
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}
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}
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}
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case "non", "no", "n" -> {
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System.out.println("Très bien, tu n'as pas équipé de casque.");
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}
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}
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hero.printStats();
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System.out.println(hero.getRace().getRaceName() + "\n" + hero.getJob().getJobName());
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System.out.println("Veux-tu continuer ?\n1.Oui\n2.Non");
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String choice2 = scanner.next();
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switch (choice2.toLowerCase()) {
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case "oui", "yes", "y", "o" -> equipArmor(hero);
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case "non", "no", "n" -> equipHelmet(hero);
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}
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}
|
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private void equipArmor(Hero hero) {
|
||||
System.out.println("Veux-tu t'équiper d'une armure ?\n1.Oui\n2.Non");
|
||||
String choice = scanner.next();
|
||||
switch (choice.toLowerCase()) {
|
||||
case "oui", "yes", "y", "o" -> {
|
||||
System.out.println("D'accord, lequel ? Une armure en plaque (P) ? Une cotte de mail (M) ? Une tunique en cuir (T) ? Une robe de mage (R) ?");
|
||||
String armor = scanner.next();
|
||||
switch (armor.toLowerCase()) {
|
||||
case "plaque", "plate", "p", "armor", "armure" -> {
|
||||
hero.setChest(new PlateArmor());
|
||||
hero.getChest().equip(hero);
|
||||
System.out.println("Tu t'es équipé d'une armure en plaque !");
|
||||
}
|
||||
case "tunique","tunic", "t", "leather", "cuir" -> {
|
||||
hero.setChest(new LeatherArmor());
|
||||
hero.getChest().equip(hero);
|
||||
System.out.println("Tu t'es équipé d'une tunique de cuir !");
|
||||
}
|
||||
case "mail","mailles", "m", "cotte", "chest" -> {
|
||||
hero.setChest(new MailChest());
|
||||
hero.getChest().equip(hero);
|
||||
System.out.println("Tu t'es équipé d'une tunique de cuir !");
|
||||
}
|
||||
case "robe","mage", "r" -> {
|
||||
hero.setChest(new RobeMage());
|
||||
hero.getChest().equip(hero);
|
||||
System.out.println("Tu t'es équipé d'une tunique de cuir !");
|
||||
}
|
||||
case "none", "rien" -> {
|
||||
System.out.println("Tu veux VRAIMENT y aller à poil ?");
|
||||
String validate = scanner.next();
|
||||
switch (validate.toLowerCase()) {
|
||||
case "oui", "yes", "y", "o" -> System.out.println("Ah bah d'accord le nudiste ...");
|
||||
case "non", "no", "n" -> equipArmor(hero);
|
||||
}
|
||||
}
|
||||
default -> {
|
||||
System.out.println("Je n'ai pas compris ta réponse.");
|
||||
equipHelmet(hero);
|
||||
}
|
||||
}
|
||||
}
|
||||
case "non", "no", "n" -> System.out.println("Très bien, tu n'as pas équipé d'armure.");
|
||||
}
|
||||
hero.printStats();
|
||||
System.out.println(hero.getRace().getRaceName() + "\n" + hero.getJob().getJobName());
|
||||
System.out.println("Veux-tu continuer ?\n1.Oui\n2.Non");
|
||||
String choice2 = scanner.next();
|
||||
switch (choice2.toLowerCase()) {
|
||||
case "oui", "yes", "y", "o" -> equipWeapon(hero);
|
||||
case "non", "no", "n" -> equipArmor(hero);
|
||||
if (choice2.equalsIgnoreCase("oui") || choice2.equalsIgnoreCase("yes") || choice2.equalsIgnoreCase("y") || choice2.equalsIgnoreCase("o")) {
|
||||
System.out.println("Très bien, Et maintenant, ton équipement.");
|
||||
equipHelmet(hero);
|
||||
} else {
|
||||
selectRace(hero);
|
||||
}
|
||||
}
|
||||
|
||||
private void equipWeapon(Hero hero){
|
||||
System.out.println("Veux-tu t'équiper d'une arme ?\n1.Oui\n2.Non");
|
||||
private void equipHelmet(Hero hero) {
|
||||
System.out.println("Veux-tu équiper un casque ?\n1.Oui\n2.Non");
|
||||
String choice = scanner.next();
|
||||
switch (choice.toLowerCase()) {
|
||||
case "oui", "yes", "y", "o" -> {
|
||||
System.out.println("D'accord, lequel ? Une épée (E) ? Un bâton (B) ? Un arc (A) ? Une dague (D) ?");
|
||||
String weapon = scanner.next();
|
||||
switch (weapon.toLowerCase()) {
|
||||
case "sword", "epee", "e" -> {
|
||||
hero.setWeapon(new Sword());
|
||||
hero.getWeapon().equip(hero);
|
||||
System.out.println("Tu t'es équipé d'une épée !");
|
||||
}
|
||||
case "staff", "baton", "b" -> {
|
||||
hero.setWeapon(new Staff());
|
||||
hero.getWeapon().equip(hero);
|
||||
System.out.println("Tu t'es équipé d'un bâton !");
|
||||
}
|
||||
case "bow", "arc", "a" -> {
|
||||
hero.setWeapon(new Bow());
|
||||
hero.getWeapon().equip(hero);
|
||||
System.out.println("Tu t'es équipé d'un arc !");
|
||||
}
|
||||
case "dagger", "dague", "d" -> {
|
||||
hero.setWeapon(new Dagger());
|
||||
hero.getWeapon().equip(hero);
|
||||
System.out.println("Tu t'es équipé d'une dague !");
|
||||
}
|
||||
case "none", "rien" -> {
|
||||
System.out.println("Tu veux VRAIMENT y aller à mains nues ?");
|
||||
String validate = scanner.next();
|
||||
switch (validate.toLowerCase()) {
|
||||
case "oui", "yes", "y", "o" -> System.out.println("Ah bah d'accord le nudiste ...");
|
||||
case "non", "no", "n" -> equipWeapon(hero);
|
||||
}
|
||||
}
|
||||
default -> {
|
||||
System.out.println("Je n'ai pas compris ta réponse.");
|
||||
equipWeapon(hero);
|
||||
}
|
||||
if (choice.equalsIgnoreCase("oui") || choice.equalsIgnoreCase("yes") || choice.equalsIgnoreCase("y") || choice.equalsIgnoreCase("o")) {
|
||||
System.out.println("D'accord, lequel ? Un Heaume ? (H), un Chapeau ? (C) ?, ou rien ?");
|
||||
String helmet = scanner.next();
|
||||
switch (helmet.toLowerCase()) {
|
||||
case "heaume", "h" -> hero.setHelmet(new Helm());
|
||||
case "chapeau", "c" -> hero.setHelmet(new Hat());
|
||||
case "none", "rien", "r", "n" -> System.out.println("Très bien, tu n'as pas équipé de casque.");
|
||||
default -> {
|
||||
System.out.println("Je n'ai pas compris ta réponse.");
|
||||
equipHelmet(hero);
|
||||
return;
|
||||
}
|
||||
}
|
||||
case "non", "no", "n" -> System.out.println("Très bien, tu n'as pas équipé d'arme.");
|
||||
if (hero.getHelmet() != null) hero.getHelmet().equip(hero);
|
||||
} else {
|
||||
System.out.println("Très bien, tu n'as pas équipé de casque.");
|
||||
}
|
||||
hero.printStats();
|
||||
System.out.println(hero.getRace().getRaceName() + "\n" + hero.getJob().getJobName());
|
||||
System.out.println("Veux-tu continuer ?\n1.Oui\n2.Non");
|
||||
String choice2 = scanner.next();
|
||||
if (choice2.equalsIgnoreCase("oui") || choice2.equalsIgnoreCase("yes") || choice2.equalsIgnoreCase("y") || choice2.equalsIgnoreCase("o")) {
|
||||
equipArmor(hero);
|
||||
} else {
|
||||
equipHelmet(hero);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void equipArmor(Hero hero) {
|
||||
System.out.println("Veux-tu t'équiper d'une armure ?\n1.Oui\n2.Non");
|
||||
String choice = scanner.next();
|
||||
if (choice.equalsIgnoreCase("oui") || choice.equalsIgnoreCase("yes") || choice.equalsIgnoreCase("y") || choice.equalsIgnoreCase("o")) {
|
||||
System.out.println("D'accord, lequel ? Une armure en plaque (P) ? Une cotte de mail (M) ? Une tunique en cuir (T) ? Une robe de mage (R) ?");
|
||||
String armor = scanner.next();
|
||||
switch (armor.toLowerCase()) {
|
||||
case "plaque", "plate", "p", "armor", "armure" -> hero.setChest(new PlateArmor());
|
||||
case "tunique", "tunic", "t", "leather", "cuir" -> hero.setChest(new LeatherArmor());
|
||||
case "mail", "mailles", "m", "cotte", "chest" -> hero.setChest(new MailChest());
|
||||
case "robe", "mage", "r" -> hero.setChest(new RobeMage());
|
||||
case "none", "rien" -> {
|
||||
System.out.println("Tu veux VRAIMENT y aller à poil ?");
|
||||
String validate = scanner.next();
|
||||
if (validate.equalsIgnoreCase("oui") || validate.equalsIgnoreCase("yes") || validate.equalsIgnoreCase("y") || validate.equalsIgnoreCase("o")) {
|
||||
System.out.println("Ah bah d'accord le nudiste ...");
|
||||
} else {
|
||||
equipArmor(hero);
|
||||
}
|
||||
return;
|
||||
}
|
||||
default -> {
|
||||
System.out.println("Je n'ai pas compris ta réponse.");
|
||||
equipArmor(hero);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (hero.getChest() != null) hero.getChest().equip(hero);
|
||||
} else {
|
||||
System.out.println("Très bien, tu n'as pas équipé d'armure.");
|
||||
}
|
||||
hero.printStats();
|
||||
System.out.println(hero.getRace().getRaceName() + "\n" + hero.getJob().getJobName());
|
||||
System.out.println("Veux-tu continuer ?\n1.Oui\n2.Non");
|
||||
String choice2 = scanner.next();
|
||||
if (choice2.equalsIgnoreCase("oui") || choice2.equalsIgnoreCase("yes") || choice2.equalsIgnoreCase("y") || choice2.equalsIgnoreCase("o")) {
|
||||
equipWeapon(hero);
|
||||
} else {
|
||||
equipArmor(hero);
|
||||
}
|
||||
}
|
||||
|
||||
private void equipWeapon(Hero hero) {
|
||||
System.out.println("Veux-tu t'équiper d'une arme ?\n1.Oui\n2.Non");
|
||||
String choice = scanner.next();
|
||||
if (choice.equalsIgnoreCase("oui") || choice.equalsIgnoreCase("yes") || choice.equalsIgnoreCase("y") || choice.equalsIgnoreCase("o")) {
|
||||
System.out.println("D'accord, lequel ? Une épée (E) ? Un bâton (B) ? Une hache (H) ? Une dague (D) ? Ou rien ?");
|
||||
String weapon = scanner.next();
|
||||
switch (weapon.toLowerCase()) {
|
||||
case "sword", "epee", "e" -> hero.setWeapon(new TrainingSword());
|
||||
case "staff", "baton", "b" -> hero.setWeapon(new ApprenticeStaff());
|
||||
case "axe", "hache", "h" -> hero.setWeapon(new TrainingAxe());
|
||||
case "dagger", "dague", "d" -> hero.setWeapon(new Dagger());
|
||||
case "none", "rien" -> {
|
||||
System.out.println("Tu veux VRAIMENT y aller à mains nues ?");
|
||||
String validate = scanner.next();
|
||||
if (validate.equalsIgnoreCase("oui") || validate.equalsIgnoreCase("yes") || validate.equalsIgnoreCase("y") || validate.equalsIgnoreCase("o")) {
|
||||
System.out.println("Rien de tel que ses poings pour montrer sa puissance.");
|
||||
} else {
|
||||
equipWeapon(hero);
|
||||
}
|
||||
return;
|
||||
}
|
||||
default -> {
|
||||
System.out.println("Je n'ai pas compris ta réponse.");
|
||||
equipWeapon(hero);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (hero.getWeapon() != null) hero.getWeapon().equip(hero);
|
||||
} else {
|
||||
System.out.println("Très bien, tu n'as pas équipé d'arme.");
|
||||
}
|
||||
hero.printStats();
|
||||
System.out.println(hero.getRace().getRaceName() + "\n" + hero.getJob().getJobName());
|
||||
System.out.println("Veux-tu continuer ?\n1.Oui\n2.Non");
|
||||
String choice2 = scanner.next();
|
||||
if (choice2.equalsIgnoreCase("oui") || choice2.equalsIgnoreCase("yes") || choice2.equalsIgnoreCase("y") || choice2.equalsIgnoreCase("o")) {
|
||||
System.out.println("Très bien, tu es prêt à commencer l'aventure !");
|
||||
new StartEvent();
|
||||
} else {
|
||||
equipWeapon(hero);
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user